P.A.T.H.: Vietnam Play free

Tabletop RPG · Lucky 8 engine · V1.098

Bring it to your table.

A full rules system behind the game: four manuals to play with a group and a Narrator, or on your own.

  • 4 manuals · 753 pages
  • Group or solo
  • d8 dice pool
  • Luck · Support · FUBAR · Trauma
The Rule Primer coverPlayer’s Manual coverNarrator’s Manual coverThe Vietnam Campaign 1955–1975 coverThe 4 manuals →

Four campaign manuals, built around P.A.T.H. Games’ own Lucky 8 narrative engine: a pool of eight-sided dice against a Difficulty, with Luck, Support, Rush, FUBAR and Trauma. Start with the Rule Primer, then use the Player’s Manual to build your soldier, the Narrator’s Manual to run the campaign, and the Vietnam Campaign setting to keep your game grounded in history. Current digital editions: 753 pages across the four PDFs, including their covers.

The Rule Primer cover

V1.098 · 64 pages

The Rule Primer

Start here. Bring a handful of eight-sided dice.

A first route into Vietnam, your Soldier and the Lucky 8 engine. Work through core rolls, Luck, Support and Rush, then learn what FUBAR, Trauma, Trust and load mean at the table.

  • LifeP.A.T.H. and the people in the squad
  • Worked examples, three scenes and a first session
  • A service record and quick rules reference
What’s inside
  • Part One · The Engine: the Soldier, the core roll, Luck, Conditions, Support, Rush
  • Part Two · What the war does to him: FUBAR, Trauma, cover, explosives, mines, medevac, recovery, the Moral Code, Trust, movement, load
  • Part Three · LifeP.A.T.H.: Previous Activities, Training, History
  • Part Four · The War: August 1967, three soldiers, the squad, the tour
  • Part Five · Play: three scenes, your first session, a sample of play, running it, the Service Record

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Player’s Manual cover

V1.098 · 257 pages

Player’s Manual

Build someone with a life before the war.

Create your Soldier through LifeP.A.T.H.—Previous Activities, Training, History—and carry that person into a campaign. Your training, relationships, equipment and choices stay on the record.

  • Character creation, capabilities and field procedures
  • Combat, care, kit, money, mail and daily life
  • Advancement, long-term consequences and endings
What’s inside
  • 1 · What P.A.T.H.: Vietnam is
  • 2 · The action at the table
  • 3 · The Soldier’s Service Record
  • 4 · LifeP.A.T.H. character creation
  • 5 · Twelve 1967 service pathways
  • 6 · Equipment, load and ownership
  • 7 · Living the tour
  • 8 · Contact, combat and Trauma
  • 9 · Pressure, relationships and the unit
  • 10 · Learning, advancement and promotion
  • 11 · Long-term consequences and endings
  • 12 · Play aids and complete examples
  • Quick references · blank records · starting play · glossary

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Narrator’s Manual cover

V1.098 · 176 pages

Narrator’s Manual

Prepare the situation. Let the players answer it.

Run the campaign with dated information, clear stakes and people who have reasons for what they do. The Narrator’s job is to follow consequences, including the quiet days between operations.

  • Rulings, historical sources and encounter preparation
  • People, factions, campaign time, supply and care
  • Seven complete scenarios, worksheets and reference tools
What’s inside
  • 1 · Narrating P.A.T.H.
  • 2 · Rulings, ambiguity and Luck
  • 3 · Historical truth and source discipline
  • 4 · Scenes, encounters and operations
  • 5 · Contact, opposition and consequence
  • 6 · People, relationships and factions
  • 7 · Context, time and the campaign map
  • 8 · Equipment, supply and institutional systems
  • 9 · FUBAR, Trauma and care
  • 10 · Development, command and long-tour change
  • 11 · Frameworks and scenario construction
  • 12 · Narrator tools and reference
  • Selected bibliography and archives

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The Vietnam Campaign 1955–1975 cover

V1.098 · 256 pages

The Vietnam Campaign 1955–1975

Put a date and a place behind every decision.

The setting book follows the wider war through its changing periods. Geography, institutions, military and civilian lives provide material for campaigns beyond a single unit or viewpoint.

  • Vietnam before the war, colonial rule and the advisory years
  • Escalation, attrition, Vietnamization and their contexts
  • Historical evidence, campaign questions and consequences
What’s inside
  • Part I · The Roots (before 1954)
  • Part II · The American War by era, 1955–1975
  • Part III · The war in detail: North and South, PAVN, NLF, ARVN, US and allied forces, the air war, intelligence, the home front, civilians
  • Part IV · Geography and terrain: I to IV Corps, Cambodia and Laos
  • Part V · Reference: leaders, operations, glossary, chronology
  • Part VI · Vietnam after the war

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From the table to the browser.

P.A.T.H.: Vietnam — Tour of Duty is built on V1.098, these four manuals and the Lucky 8 narrative engine. It brings the campaign into an illustrated solo browser game, with the Field Desk, kit, mail, music and the record of your tour.

AFVN · SaigonTour of Duty · Onboarding
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