Effective 3 August 2026 · Mature-content notice version 2026-08-03.v2.
Material changes may require your browser to show the notice again before continuing.
Community Board · updated 18 October 2026
Cloud soldiers appear on the public Community Board by default, including existing saved soldiers: sharing starts switched on for every cloud soldier, and you can switch it off at any time (see below). Once you switch it off, the soldier stays off the board until you switch sharing back on; later saves do not turn it back on. For each listed soldier the board shows only:
the soldier’s created name (a name that fails the public name filter is withheld and the soldier is listed by rank and role only)
tour day
whether the tour has concluded
photograph count
historical clipping count
count of records held in the Kit
rank
total Proficiency EP
established buddy-bond count
selected campaign milestones and their tour days (completed months, tour completion, pass/R&R departure, Tết campaign dates and recorded wounds)
role (MOS)
count of letters sent
medal count
These are game-character facts. Created names are checked by a filter for slurs, obscenity and abuse before they are shown; a name that fails is withheld from the board (it is not deleted from your save). Account identifiers, email addresses, private correspondence, decisions and ending narratives are excluded.
Open Field Desk → Community → Your community sharing to switch sharing off. Opt-out removes the soldier from board responses within about a minute (the public list is cached briefly) without deleting your account, tour, rewards or email subscriptions. Anyone who already viewed or copied a public listing may retain their copy. Older saves show richer progression after their next cloud save.
1. What the game collects
Account — your email and sign-in method. If you choose Google sign-in,
Google confirms your identity and provides the basic account information needed to sign you in,
such as your email address.
Profile — a permanent player number and the operator name you choose (shown instead of your email).
Gameplay — your saved tours: your soldier, choices, journal, after-action reports, and the tour log of what you did and when.
Sessions — when you play and estimated active time while the game is visible and you are interacting with it. Session records are limited to 500 sessions per account; sessions older than 90 days are removed when the account next sends activity. Our gameplay analytics do not collect your IP address or location.
Screen-time measurements — on by default for this account on this browser. You can turn these off in Game Settings. They estimate active foreground time on named screens, such as the Field Desk, settings and radio controls; they do not capture text you type, mouse positions, URLs or private messages. Reports are linked privately to your account and session; the owner sees aggregate counts and time by screen for the last 30 days. Hidden, unfocused and idle time is excluded. Storage is capped at 200 reports per account and 24 hours per report; older reports are removed in bounded batches as new reports arrive, and reports are deleted with the associated account or session. Turning this off discards unsent measurements; already received reports remain subject to these limits. Saved tours and basic session timing are separate.
Decision reports — separately on by default for this account on this browser. You can turn these off in Game Settings. Supported scenes report fixed scene and choice identifiers, availability, selections, timeouts, explicit cancellations, leaving a view and whether an action was saved. Hidden or covered controls are excluded. Reports do not contain text you type, private letters, URLs or full commands. Reports are linked privately to your account, tour and session. The owner sees aggregate counts for the last 30 days; coverage is incomplete and does not establish your intentions. Storage is capped at 2,000 observations per account; older reports are removed in bounded batches as reports arrive, and reports are deleted with the associated account, tour or session. Turning this off discards unsent reports; previously received reports remain subject to these limits. Saved action history and session timing are separate.
Cloud diagnostics — fixed-category counts of cloud-save, loading and recovery problems reported by your game tab, linked to your account for abuse limits and counting affected players. Reports include receipt times, not raw error messages, URLs, save contents or credentials. The owner sees aggregate counts for the last 30 days. Storage is capped at 200 report batches per account; older reports are removed in bounded batches as new reports arrive. These diagnostics are deleted when the account is deleted.
Support & submissions — anything you send us through the in-game report tool or submit to the memorial.
RPG waitlist
If you join the RPG waitlist, we store the name and email you submit, the date, and the version of your explicit consent to receive P.A.T.H.: Vietnam RPG news, book previews, release information and playtesting updates from PATH Games. This list is separate from game accounts and saved tours. It is stored in Supabase and is visible only to the authorized operator. We do not publish or sell the list. We keep it until you request removal or the list is retired. Contact PATH Games to withdraw consent or ask for deletion. Signing up does not purchase or reserve a book.
2. How it’s used
To run the game — save your tour and sync it across your devices.
To keep the account secure and let you recover it.
To understand how the game is played and where it can be better. The game operator can review individual saved tours, choices and session activity through a restricted administrator interface.
To read and reply to your reports, and to moderate what’s submitted to shared surfaces.
We do not sell your data, and we do not use advertising trackers.
3. Where it’s stored
Your account and saves are stored securely in the cloud with leading third-party service
providers, who process the data on our behalf. Our gameplay analytics do not store your IP address; hosting and sign-in providers may process connection information for security and service operation.
Supabase provides account authentication and cloud data storage. If you choose Google sign-in,
Google processes that authentication under its own
Privacy Policy.
We do not request access to your Gmail, contacts, Drive, or other Google services.
4. Cookies and local storage
We keep a sign-in token and a local copy of your saves in your browser’s storage so the
game works and stays signed in. That’s essential to the service — there are no advertising
or cross-site tracking cookies.
After you continue past the mature-content notice, your browser remembers that acknowledgement
for the current notice version. This preference stays
on that browser. It is not attached to your account or sent to Supabase, analytics, or another
server. Clearing site data, changing browsers, or a new notice version will show the notice again.
5. Keeping and deleting your data
Your saves are kept while your account is active. When you delete your account, your
identity (sign-in, email, operator name) is removed, and your gameplay and tour data are
retained in de-identified form under an anonymous player number (see the
Terms of Service, §6).
6. Your choices
Change your operator name any time in the account panel.
Delete your account any time from within the game.
7. Children
The game contains mature material and is not designed as a child-directed service. A parent,
guardian, or player can report a concern to
PATHGames.ca.
8. Changes and contact
We may revise this policy. Material changes may require renewed acknowledgement before gameplay.
Reach us through PATHGames.ca.
Governing jurisdiction: Ottawa, Canada.