P.A.T.H.: Vietnam
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Historical narrative roleplaying · Lucky 8

RPG Game

P.A.T.H.: Vietnam

A person before the uniform.
A life beyond the firefight.

Pivotal Actions Through History. A tabletop RPG about the people living through the Vietnam War: what they know, what they carry, who they trust and what their choices leave behind.

Play with a Narrator and a group, or use the manuals’ solo procedures. History gives you the circumstances. Your Soldier still has to decide what to do.

The Rule Primer coverPlayer’s Manual coverNarrator’s Manual coverThe Vietnam Campaign 1955–1975 cover

The narrative engine

Lucky 8 starts before the roll.

What are you trying to do? Do you have the training, the tools and a workable approach? Set those facts and the stakes first. Routine, competent work doesn’t need a roll.

When an outcome is possible, uncertain and consequential, Lucky 8 uses eight-sided dice. Add the dice together. Original natural 8s can explode once and generate Luck. Preparation, Support and the method you choose matter.

The record carries the result forward: wounds, supplies, relationships, pressure and promises. A successful mission can still leave people changed.

Read how Lucky 8 works →

The current library

Four books. One V1.098 edition.

The manuals are held at V1.098 for this round of reading and play feedback. Start with the Primer, then open the books that fit your place at the table.

Current digital editions: 753 pages across the four PDFs, including their covers. Paperback pagination differs. Release details will be shared through the waitlist.

P.A.T.H.: Vietnam The Rule Primer V1.098 cover

V1.098 · 64 pages

The Rule Primer

Start here. Bring a handful of eight-sided dice.

A first route into Vietnam, your Soldier and the Lucky 8 engine. Work through core rolls, Luck, Support and Rush, then learn what FUBAR, Trauma, Trust and load mean at the table.

  • LifeP.A.T.H. and the people in the squad
  • Worked examples, three scenes and a first session
  • A service record and quick rules reference
Get updates on this book →
P.A.T.H.: Vietnam Player’s Manual V1.098 cover

V1.098 · 257 pages

Player’s Manual

Build someone with a life before the war.

Create your Soldier through LifeP.A.T.H.—Previous Activities, Training, History—and carry that person into a campaign. Your training, relationships, equipment and choices stay on the record.

  • Character creation, capabilities and field procedures
  • Combat, care, kit, money, mail and daily life
  • Advancement, long-term consequences and endings
Get updates on this book →
P.A.T.H.: Vietnam Narrator’s Manual V1.098 cover

V1.098 · 176 pages

Narrator’s Manual

Prepare the situation. Let the players answer it.

Run the campaign with dated information, clear stakes and people who have reasons for what they do. The Narrator’s job is to follow consequences, including the quiet days between operations.

  • Rulings, historical sources and encounter preparation
  • People, factions, campaign time, supply and care
  • Seven complete scenarios, worksheets and reference tools
Get updates on this book →
P.A.T.H.: Vietnam The Vietnam Campaign 1955–1975 V1.098 cover

V1.098 · 256 pages

The Vietnam Campaign 1955–1975

Put a date and a place behind every decision.

The setting book follows the wider war through its changing periods. Geography, institutions, military and civilian lives provide material for campaigns beyond a single unit or viewpoint.

  • Vietnam before the war, colonial rule and the advisory years
  • Escalation, attrition, Vietnamization and their contexts
  • Historical evidence, campaign questions and consequences
Get updates on this book →
A patrol scene and player choices in the live Tour of Duty prototype

From the table to the browser

Try the live game.

P.A.T.H.: Vietnam — Tour of Duty is built on V1.098, these four manuals and the Lucky 8 narrative engine. It brings the campaign into an illustrated solo browser game, with the Field Desk, kit, mail, music and the record of your tour.

The live game is still a prototype. Work continues on its implementation and testing; the books describe a wider tabletop game than any single digital campaign.

Stay in touch

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